The Hate U Give by Angie ThomasA three-time winner of Goodreads Choice Awards
Sixteen-year-old Starr Carter moves between two worlds: the poor neighborhood where she lives and the fancy suburban prep school she attends. The uneasy balance between these worlds is shattered when Starr witnesses the fatal shooting of her childhood best friend Khalil at the hands of a police officer. Khalil was unarmed.
Soon afterward, his death is a national headline. Some are calling him a thug, maybe even a drug dealer and a gangbanger. Protesters are taking to the streets in Khalil’s name. Some cops and the local drug lord try to intimidate Starr and her family. What everyone wants to know is: what really went down that night? And the only person alive who can answer that is Starr.
But what Starr does—or does not—say could upend her community. It could also endanger her life.
Rise of the Tomb Raider прохождение - Финал #14 [ 2K 60fps ]
Tomb Raider The Ten Thousand Immortals
The novel takes place right after the events of the game, and before the Tomb Raider Comics. Back in her London flat Lara and Sam try to get back to their old life. But for Sam this proves to be too difficult. When a call from the hospital reaches Lara, she learns that her friend has taken an overdose of a substance, allegedly trying to end her own life. She has left a good-by-letter to Lara in which she says, that it's all too much for her and that she believes that she cannot be saved from Himiko. When Lara arrives at the hospital, Sam is in a coma.
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Tomb Raider: The Ten Thousand Immortals
Tomb Raider The Ten Thousand Immortals
Tomb raider the ten thou.. This is a work of fiction. Oh thank you very much. The sharp, loud bang of a rifle firing a single shot at close quarters. Lara knew the sound. The sudden shock of it shattered her peace of mind. Her heart started to hammer hard in her chest.
Tomb Raider: The Ten Thousand Immortals broadens the world and continues the storyline that was introduced in the recent Tomb Raider video game. Haunted by what she was forced to do in order to survive her first adventure, Lara Croft wants only to put her horrifying ordeal on Yamatai island in the past. Her modest wish shatters as she's plunged into a frantic race to save her best friend Sam from a toxic overdose. Desperate for a remedy, Lara searches for anything that could help Sam. A wisp of hope arising from a myth gives Lara purpose: the story of an ancient and mysterious artefact that could heal her dying friend, and possibly help explain the supernatural events she witnessed on Yamatai. But Lara is not alone in her pursuit of the treasure.
She is a something young woman, traumatized by supernatural events on the Japanese island of Yamatai, and is having a hard time adjusting to that. People expecting this to be read only, non-interactive version of a typical Tomb Raider game are in for a shock. This is nothing remotely like that. The tag team of Dan Abnett and Nik Vincent instead choose to tell a smaller, more intimate and personal tale. The object of pursuit this time is the golden fleece of Greek myth, and this is where things take a radical departure from what fans of the game would expect. The old Lara Croft, flush with money and a hunky tech and research support staff, would simply fly down to Greece, raid a tomb, shoot animals, exchange witty bon mots with villains, and top things off with a Raiders of the Lost Ark -esque mystical confrontation that teaches both her and us about the folly of toying with godlike forces we are unworthy of. The new Lara Croft consults a single family notebook of research, talks to professors at Oxford and reads up on Wikiepedia.