Batman/Teenage Mutant Ninja Turtles II by James Tynion IVTwo of the most popular culture franchises of all time go toe to shell when Batman teams up with the Teenage Mutant Ninja Turtles in the highly anticipated second volume of this epic crossover event, BATMAN/TEENAGE MUTANT NINJA TURTLES II!
Trapped in a world where they can scarcely tell friend from foe, the Turtles first encounter with the Dark Knight puts their fighting skills to the ultimate test. While the Shredder is locked away at Rikers Island, the Foot Civil War rages through New York City. Each branch of the Foot is determined to kill the Turtles first, to prove their rightful claim to power. Meanwhile, Batman and Robin are back in the DC Universe, dealing with the repercussions of a massive Arkham Asylum breakout that freed Bane!
When Bane is unexpectedly transported to the Turtles New York City, he swiftly takes control of the city and Batman and the Turtles must unite forces to defeat their common enemy!
From the monster creative team behind the original graphic novel, James Tynion IV and Freddie Williams II, this sequel further explores one of the greatest team-ups of all time! Collects issues #1-7.
Batman & TMNT - Complete Story - Comicstorian
BATMAN/TEENAGE MUTANT NINJA TURTLES II #1
The creative team is pulling out all the stops with this last adventure as a troubled Batman leaps into action at the Natural History Museum and calls in the Family to thwart the Smile Clan and its leader, Laughing Man. Tynion's script includes other mashed-up character surprises that are vital to propelling the story forward, as we learn that Batman and the Turtles grew up and trained together under the careful tutelage of Splinter. The series also includes all the set-up details that may make this the most compelling of the three crossover volumes, with plentiful Easter eggs for longtime TMNT fans and, as with the other volumes, a few elements of Batman: The Animated Series. The heroes and villains take on physical and personality traits of both worlds that have been crushed together. They look amazing and move through the story in ways familiar yet foreign, reinforcing the notion that something is wrong. And as an added bonus, TMNT creator Kevin Eastman provides more than just the variant covers for this series, contributing to the interior art as well.
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The Turtles and their arch-enemy the Shredder have been transported to an alternate universe by Krang. Here, in Gotham City , they meet Batman and clash with a series of his famous " rogues gallery " while attempting to find their way home. During a battle with the alien conqueror Krang , the Turtles, their master Splinter and their archenemy Shredder , have been transported to an alternate universe with a good number of Foot ninjas. While the Foot attempt to steal various components from labs all around Gotham to work out a means of returning home, as well as abducting a scientist doing research into cross-dimensional travel, the Turtles intercept the various thefts, although the Foot still depart with their gathered equipment. Batman is puzzled by the inhuman descriptions of some of the participants and at the fact that the crimes were committed by ninjas. Predicting a break-in at one of his own facilities, he takes out the raiding Foot ninjas and has a brief encounter with the Shredder before the latter retreats.