The Making of Prince of Persia by Jordan MechnerBefore Prince of Persia was a best-selling video game franchise and a Jerry Bruckheimer movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner.
Mechners candid and revealing journals from the time capture his journey from his parents basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide.
Jordan Mechner History of Prince of Persia (1987-2004)
4D Prince of Persia
Before the game , before the movie , was the original side-scrolling, running, jumping, sword-fighting game I spent three years creating and programming on the Apple II , back when a computer was something you could pop the hood off and tinker with. It was converted to nearly every video game and computer console in existence, selling 2 million copies worldwide. I directed the first 2D sequel, The Shadow and the Flame , then turned away from the prince to spend the next four years making a real-time adventure game, The Last Express. Another decade would pass before Ubisoft Montreal and I took on the challenge of reviving the moribund franchise for a new generation of gamers with Prince of Persia: The Sands of Time. That relaunch's success led to the Prince of Persia movie.